DOUG TELFORD
I’m a senior concept artist and visual designer with a passion for playing as well as creating video games.
I’ve been in the industry for over 20years, I have a wealth of experience and I’m very versatile in a variety of styles and genres on a wide range of platforms.
I’ve worked with an array of clients including, Sony, Disney, Sumo, Guerrilla, Firesprite, along with mentoring other concept artists and supplying guidance and feedback.
I have the skills to generate creative ideas both practical concepts and emotionally driven key pieces.
I have a good eye for detail while understanding the importance of keeping sight of the bigger picture.
I’m self-motivated and can create and spearhead the style of a project in its early stages of development.
I’m capable of working across multiple teams and have the creative mindset that can deal with visual problem solving.
I have an excellent work ethic and my goal is to maintain a high visual standard while hoping to inspire others.
Steamforged Games ltd
Senior Concept Artist
November 2015 - February 2023
All concept art for IP's including, Guild Ball, Godtear, Epic Encounters,
and Bardsung.
Shadow Of The Beast
October 2013 - November 2015 (2 years 1 month)
I produced most of the concept art for this title, including Characters,
environments, weapons, and all other assets.
Interactive UK J K Rowling’s Book of Potions /SCEE London
July 2013 – September 2013 (3 months)
I produced concept art for the title Book of Potions for the PS3.
This includes player and non-player characters.
Little Big Planet 3 /Sumo Digital
January 2012 – March 2013 (1 year 3 months)
I produced concept art for the title LBP3 for the PS4.
This included non-player characters and environments.
Carmageddon Reincarnation
May 2011 – 2013
On going concept art for the (yet to be released) new, title Carmageddon Reincarnation. PS4/XBOX1
Killzone Mercenary /Guerrilla Cambridge
October 2010 – October 2012 (2 years 1 month)
I produced the majority of the concept art for the 'AAA' title Killzone Mercenary for the PS Vita.
This includes both ISA and Helghan characters, many of the environments, Vehicles, weapons along with numerous other game assets.
Disney Universe / Disney
July 2010 – January 2011 (7 months)
I worked with Disney creating various characters for the PS3 title Disney Universe.
Doctor Who /EA
July 2009 – August 2009 (2 months)
I worked on Doctor Who for EA, concepting creature designs, but was primarily contracted to storyboard various in game sequences along with many of the game play mechanisms.PS2
Sega Superstars Tennis /Sumo Digital
June 2006 – October 2007 (1 years 4 months)
Sega Superstar Tennis on the PS3 was just one of the many titles I worked on for Sumo.I produced concept art on a multitude of titles over this period and have built up a very strong working relationship with them.
Battalion Wars /Kuju
July 2005 – August 2005 (2 months)
I designed all of the enemy vehicles for Battalion Wars on the PS2 for Kuju which made up 2 of the 4 teams.
Heavenly Sword /Ninja Theory
October 2001 – July 2003 ( 1 year 10 months)
Heavenly Sword 2 /SCEE Cambridge
September 2008 – October 2010 (2 years 2 months)
I worked on the majority of Characters for HS1 on the PS3, I then went on to design Characters, Environments and many of the mood scenes for the sequel.
Unfortunately, HS2 was never released for reasons undisclosed.
MiniMojos
2009 – Present (4 years)
I also have a sideline project called MiniMojos which sells children's greetings cards and personalised art. This work can be seen at www.minimojso.com
Co-Founder/Art Director Pure Entertainment/Freeloader.com
March 1996 – June 2001 (5 years 4 months)London, United Kingdom
I was Art Director responsible for a number of artists and designers working throughout all stages of the development process.
3D Artist/Animator Intelligent Games
September 1994 – February 1996 (1 year 6 months)London, United Kingdom
Freelance Concept Artist EA
August 1993 – August 1994 (1 year 1 month)Langley
Worked as a freelance artist creating concept art for 2 titles, 'Of Wolf and Men' and 'Dragon Riders'
before moving to London to develop my 3D skills.
Education
1989 -1992
2.1 - BA Honours Graphic Design/Illustration/Animation at the University of East London
1987 -1989
Distinction - National Diploma Graphic Design
Tiny – 1987
6 'O' Levels including English - Math - Art and Design
Interests
Being a big kid with my kids; beating them at video games (although the opposite is slowly becoming the case!) and trying to keep up with them on a longboard!
I love a multitude of outdoor activities including cycling, paddle boarding and kayaking.